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Special Patch Notes - The English Release And So Much More

The Legend of Heroes: Trails through Daybreak · Community Announcements · July 04, 2024

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*The English language support update is scheduled for July 5, 2024, at 10 am PDT.

Hi everyone,

with Kuro no Kiseki turning into Trails through Daybreak, we are also happy to release all the improvements we made to the PC version while the localization was in development. We might have gone a bit overboard with this, so the full list is... sizeable. As such, we've extracted some highlights to talk about in more depth -- you can find the full unfiltered list towards the end of this post.

Highlights



Improvements to Previously Discussed Features


As you might know, Trails through Daybreak has been out on Steam for quite a while now in Japanese. Back when we released this port, I posted about various features of the PC version here.
This included things like arbitrary resolution and aspect ratio support, support for high frame rates up to 360 FPS, a field of view setting, and various new graphics options for things like increased draw distance, shadow quality and resolution, volumetrics, screen-space reflections and so on.

For the current release, we've further improved the arbitrary aspect ratio support, fixing quite a few corner cases, and also made physically-based animations at high framerates act much closer to the 60 FPS baseline. You can find the full details towards the end of this post.

Further Graphics Improvements


On top of everything we included in the Japanese PC release, we've added quite a few new graphical features.

Improved Shadow Caching


Let's start with something that benefits everyone, and not just those with GPU power to spare. In this version of the game, with the new default shadow caching setting, you'll see improved shadow quality at no performance cost (or, potentially, even slightly better performance).

This image actually shows the same shadow resolution (and performance) on both sides, with the old behaviour on the left and the new one on the right.

MSAA and SGSSAA Anti-aliasing Options


One issue with the previous release (and all versions of Trails through Daybreak, really) is that there is no effective way to combat some of the specular aliasing in the game, especially in motion. We've implemented MSAA and, in particular, SGSSAA in order to change this.
While these settings require significant GPU performance, they do a very good job in greatly improving image quality and stability in motion.

The difference is much more extreme in motion than it is in a still image.
Note that I believe that Trails through Daybreak might be the first full game ever to actually offer a hardware SGSSAA option. (Do let me know if I missed something!)

Improved Static Reflections


The game features two types of reflections: dynamic screen-space reflections (for which we already offered several quality options in the original release), and static reflections based on cubemaps.
For this release, all the latter were recreated at much higher quality.

This results in higher quality even at the new baseline setting, and there is a further improved option available.

Better UI Rendering Quality at Low Resolution


This one is especially useful to people playing the game on the Steam Deck or other relatively low-resolution handhelds. UI text is now much more readable on these devices. The improvements also do carry over to other resolutions, but they are basically unnoticeable there.

HDR Support


We added native HDR support to the game. Note that of course the content was not authored for HDR, but this allows you to use HDR without any hacks, to set the maximum brightness, and to control the brightness of UI elements independently of the game's overall brightness.

BGM Info Display Option


A fan favourite returns with the BGM Info display option. This allows you to have the game display the name of a BGM track whenever a new one is played.

New in this iteration is the option to only show this information once per unique track played in each game session.

There's more that deserves some spotlight, but I'll stop here and move on to the shorter patch note format.

Full Patch Notes


Here are the (reasonably) complete patch notes:

Note that, due to the various increases in asset quality as well as the inclusion of the English translation, the game's storage requirements increased to ~17 GB.

We are extremely proud of the current PC version of this game, and hope that everyone enjoys it!

- Peter "Durante" Thoman
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