The demo was a early build so we've taken it down since it will be not representative of the final game by the time we launch in Early Access (release date announcement trailer is coming soon).
Here's some of our major priorities that we will be focused on our road to launch:
Combat
We're taking your feedback to heart and working to improve all aspects of combat. We have a task force assigned to work on this. Better hit mechanics and improved damage models and physics, we have big plans for combat.
Hunting
To support our brave hunters, we are building a monsterpedia to track the various beasts and behemoths you encounter. Researching the carcasses will reap rewards as you learn the various strengths and weaknesses of these monsters.
We're also working hard on making many new behemoths and monsters (and variants) for the launch.
Player Progression
We're revamping the player character progression to have more granularity in your various stats and we will also be introducing a skill tree to unlock advanced combat and traversal moves.
UI
We're doing a full UI revamp to make it much more intuitive and easier to use.
Tutorial
We're going to make a new tutorial that will be a tighter, more exciting experience to properly introduce the player to the world of Fera.
Multiplayer
Last and definitely NOT least, is multiplayer. We're aiming to have 4 player co-op ready for the Early Access launch!
Join Us
Thank you again for all the great feedback, we're going to be a bit heads down for the next few months working on all of the above.
There is a Closed Beta for Fera: The Sundered Tribes that we will be announcing as we get closer to launch.
To apply for the Beta or join our growing Discord commmunity, hit us up here: https://discord.com/invite/massivedamageinc
- Massive Damage Team