Still no content update but if you want to play an ever so slightly different Froggo's Adventure, feel free to replay it.
Additions
- You can now use the mouse cursor to navigate the menus.
- Some of the menu options now have tiny icons representing them.
- Collision engine has been tweaked so it's easier to fit into tight gaps or run across them.
- Kicking is now slightly easier.
- When rolling on an acorn / apple, you can now hit a block from above by simply jumping on it, instead of having to run across the top of it.
- The "End of the Venture!" achievement can now be claimed by defeating the final boss again regardless if you had previously completed the game.
- During the result screen of a level, tallying completion time has been accelerated.
- Respawn mechanics has been tweaked, now enemies will only respawn if it's out of bounds or launched off-screen by the player. Ball objects like acorn or apple now also respawn.
- Enemy changes
- Blue Jim's look now matches their red counterpart. They also do short hops when idling to better reflect their behavior.
- Red ant will now slide before kicking an object.
- You can now snatch the acorn / apple from a Lbugg rolling on it.
- Lbuggs will jump towards the acorn / apple when trying to hop on them.
- Chain grabber objects from Berry Bridge can now be grappled onto.
- The final boss waits slightly longer before attack and the blue projectiles from them has been made slower.
- Blue Jim's look now matches their red counterpart. They also do short hops when idling to better reflect their behavior.
- Level design changes
- Text box in the overworld has been updated with a bit more information.
- More checkpoints were added to the first level.
- The text box from Moody Fruity Woods is now also in Tall Tall Treetops.
- Text box in the overworld has been updated with a bit more information.
- Ball objects like acorn / apple should now behave more consistently.
- Some of the tiles from Tall Tall Treetops were misplaced to have the wrong collision type, which has now been corrected.
- Objects were able to respawn in any sub area regardless of their original spawn location.
- Grabbo Jaw doesn't bite when Froggo grab onto it.
- There was a glitch involving the chain grabber that allows the player to launch themselves forward at a really high speed by simply jumping off the grabber right after the moment they were grabbed, which has finally been fixed.
- Jim's rolling speed after being stomped on should now be consistent.
- Leaving an underwater door should now lock it from being accessed until the player move away from it or press down.