⚜ SteamCozy

Home / News / Sea Dogs: To Each His Own

Patch 1.2 and Vile Little God DLC

Sea Dogs: To Each His Own · Community Announcements · June 27, 2024

Read the original on Steam ↗

Ahoy!





Now that we grabbed your attention, on to the good news! ːbombingː


What's New:



Story





Ships




We continue towards our goal of completely uplifting the entire fleet in the game. In 1.2, we added a new one and redid five original ships; about forty more to go. The new models will fit well in Unreal Engine too, significantly easing the future pre-production stage.






Animations




We consider new animations one of the most important assets. They are a great way to enhance immersion and add variety to cutscenes, battles, and city life. We will continue experimenting with them until 1.3 — by then, we will determine which to focus on: combat, immersion, or story.






We've actually done much more than what was included in the patch. For example, new character movement animations for modern gamepad control are ready, but testing and integration will take time. It took about a month, but we are now one step closer to dealing with 'tank controls.' Additionally, as you surely have noted already, the romantic aspect of the game is strongly emphasized in this patch. The main question is: should we take it even further? ːrofl_pirateː Personally, I very much hope so.

Locations



Unfortunately, we didn't manage to create a new boarding scene, but they will be our priority in the next patches. Nonetheless, we achieved a lot. We improved all the jungles in the game by adding details, better textures, vegetation, good shadows, and atmospheric haze. This is a major visual leap, so we can pause on global graphical improvements for now.






General





Priorities for version 1.3:





That's it for today, pirates.

As for us...

...getting back to work.

ːjollyrː
Sea Dogs: To Each His Own MORE ON STEAMCOZYSea Dogs: To Each His Own 73.3% positive · 2,331 reviews Price tracking · player charts · similar games →