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Update note 1.1.0
Read the original on Steam ↗・Scores are added according to the remaining timer when a boss is destroyed.
・Added global ranking registration setting.
・Added version indication in the lower left corner of the game UI (ver.1.1.0-B)
・Fixed a bug when setting Continue . (ver.1.1.0-C)
・Fixed a bug where buttons were not displayed on the pause screen.(ver.1.1.0-D)
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※Notice and apology for updates affecting scores
The boss battle was designed so that high scores could be obtained by early destruction by melee attacks. However, due to a flaw in the adjustment, the specification was such that players who persisted until just before self-destruction could earn a high score.
It was my basic policy not to make adjustments that would affect scores, but the state of "the optimal solution is to stay until the very last minute in boss battles" goes against my sense of beauty. After many years of creating the game with the intention of "trying to never let that happen," after much deliberation, I have decided to adjust the boss battle so that early destruction is advantageous in the boss battle.
We apologize for the inconvenience and apologize to those of you who have been studying score earning with the current specifications. We appreciate your understanding.
※If you would like to play with the old version and check the replays, please go to "Gear Mark→Properties→Beta→ver.1.0.6" and revert to the old version before starting. Thank you for your patience.
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