Read the original on Steam ↗Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:
v0.36.0
General
Reduced the lethality of a number of encounters
Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters
Increased the chance of finding higher rarity cards slightly
New art for Greater Letch and Vessel Carrier creatures
Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void
Fixed crash when killing last enemy with a potion
Fixed Fade teleporting hero to nowhere if no tile is available