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0.2.8-beta is now live on the release branch
Relic Odyssey : Ruins Of Xantao · Community Announcements · May 02, 2024
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Version 0.2.7
Improvements
- Made grabbing objects/enemies with the glove easier.
- Removed fast-travel delay/effect when using a door/gate that triggers world map access.
- Unarmed NPCs no longer chase enemies.
- Improved turret detection. Melee attacks can now damage turrets.
- Small improvements to Clunky's behavior and interactions.
- Optional objectives are given a unique color theme.
- The world map shows multiple objective markers when active objectives take place over multiple scenes.
- Hovering over fast-travel buttons now shows the warp location on the map.
Bug Fixes
- Fixed issues with the Glove where enemies would get stuck mid-air when being thrown.
- Fixed Graphics Settings issues where drop-down menus did not populate or update correctly.
- Fixed some inconsistencies between level transitions (more to come in the near future).
- Fixed issue where some objects would disappear while speaking to NPCs with fixed camera modes.
- Fixed issue where NPCs in dungeons would duplicate.
- Fixed issues where some cutscenes did not play.
- Fixed issue where bosses in Ruins would be culled for a second after loading the boss room.
Version 0.2.8
Improvements
- Major memory performance improvement.
- Minor CPU/GPU performance improvement.
- Added enemy healthbar (for last enemy attacked).
- Re-balanced damage based on difficulty (curved extreme damage).
Bug Fixes
- Shield now start at full on level start and player health is saved/persists between areas.
- Time of day is saved/persists between areas.
- Miscellaneous small bug fixes for glove, UI, and fast-travel.
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