Stabilizers update
Read the original on Steam ↗SPOILER ALERT. The effects of the surges. I strongly suggest you to explore stabilizers on your own at first.
Charonite surge: Boosts a random channel for a short amount of time.
Elmerine: Tries to refill a random building.
Qanetite: Hits a random cube with the force dependant on the surge grade
Beta-Pylene: Hits a random cube containing Beta-Pylene, knocking it out of the cube and leaving mostly Charonite. Damages the cube.
Hell Gem: Boosts a random converter.
Chromalit: Spawns a surge. Just one Chromalit surge can be stabilized.
Celestial Foam: Forces immediate annihilation of one Hell Gem with one cube of Celestial Foam.
Hollow Stone: Spawns a Hollow Stone
Void: Recharges one second-grade stabilizer and dies out shortly after. And something else.
Reality: Recharges all the symbols to some degree, depending on the grade of the surge. And something else.
What else is there:
+ Now you can swap buildings when relocating them with [E]
+ UI is scaled for big screens
+ Added hints telling if a machine can be moved or copied in [Alt] mode
+ Ctrl+w shouldn't affect other apps now
+ Converters now show their output in a tooltip
+ New Neophobia achievement
+ Fill director stops pointing to machines immediately after a click
+ Zoom level doesn't reset on restart
+ Fullscreen setting persists
+ Added relocation to gamepad controls (leftmost round button, on xbox or on ps controller)
+ Fixed a few bugs in a gamepad support
+ Chat scrolls to the most recent text by default
+ Romanian language is added to the game
+ General Decay Reactor now can be connected to the conductors network
+ Fixed resource icons in the machine store again
+ Fixed a rare bug which was preventing finishing the game
+ Tweaked scroll speed for windows platform
+ Proper rendering of resources traveling through conductors
+ Charonite and Void surges are slightly more distinguishable from each other
+ Added a guiding arrow on the other side
+ Fixed other minor bugs
Thank you all for playing my game, and see you on the next update!
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