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Punch Planet - Version 0.8.1

Punch Planet - Early Access · Community Announcements · June 20, 2024

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Version 0.8.1 is now released!




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This patch brings gameplay updates, performance optimizations, and bug fixes.

Read the full detail changelog here


Performance

Improved general performance, game should feel smoother than ever before.

Audio

Fixed issue where audio would always mute when the game lost focus, even with the option turned off in the settings.


Golden Hits

Reduced the affect of Golden Hits so they have less impact on gameplay and more of a subtle bonus. Removed the juggle bonus for landing golden hits on airborne opponents (-1 juggle remove), decreased the hit stun bonus on grounded opponents from +2 to +1 (less bonus links), but increased the damage bonus.

Trials

Removed Golden Trials and updated any that needed to reworks.

Camera

Adjusted the gameplay camera a bit. Slightly lower, slightly angled up, slightly closer, and does not move into the corner as far.

Push Back

Adjusted push back speed factor so that it is slightly slower and re-balanced characters' moves' push back frames to be in line with that move instead of a light / medium / heavy basis. Should feel more coherent per-move instead of being based on attack strength.

Collision Boxes

Increased the width of all hurt, grab, and move boxes, making characters slightly larger horizontally.

DTC - "Reversal" Moves

Moves that are considered strong reversals (generally moves that could not be DTC'd on block) can no longer be DTC'd as the first hit of a combo. They can now only be DTC'd when used during a confirmed combo.

JTC

Slightly reduced juggle distance, should make followups easier when hit from further away.

HTC

Made some changes to how the HTC works. Input has been changed from Down+HP+HK to Down->Down+HP+HK, now causes a super freeze and camera zoom, and decreased the effective recovery frames by half. Should be a bit more obvious when it happens, allowing the other player more of a chance to counter.

Juggles

Adjusted standard juggles for each character from a single version to a light, medium, and heavy version. All of them juggle slightly lower than before, but light attacks will juggle less than medium, and medium less than heavy. This should make these juggles a bit less effective but look better overall.

Runs

Some characters can now run.


Roy



Cid



Tyara



Dog



Agent G



Maxx



ARN-01D



Gat


Read the full detail changelog here.
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