Patch 1.0.7 - June 20
Read the original on Steam ↗Today's patch includes a few bug fixes and a little balancing. Based on player feedback and the data we've gathered, we think Break the Loop is fairly well-balanced: normal mode is relatively manageable, and cataclysm mode offers an interesting challenge.
One last thing before the various patch modifications: if you haven't already done so and you'd like to support us, don't forget to leave a little steam review, it'd be a great help to us.
Bugs:
• Fixed a bug with Carmenide during the Alien Emperor battle.
• Fixed a bug that caused a crash when killing certain bosses with a Bomberman capsule bomb.
Balancing:
• The Brute and Glass Cannon capsules offer advantages in exchange for a slight penalty but are also the least appreciated in the game. To make them more appealing, we are reducing the penalties by 5% without affecting their bonuses.
• Yot: nerf of 15% damage to his Tongue attack.
• Pat & Pesto: the two zombie brothers are a bit too fast. Slightly increased the cost of their attacks.
• Alien Tank Boss: slight nerf of 10% to the damage of its rockets (passive ability).
• Cricket: Cricket’s health points reduced from 390 to 375 HP.
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This announcement was written and published by the developers/publisher of Break the Loop on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.