- System
- During 1:1 multiplayer matches, the 1:1 score window that is automatically displayed to observers at the start of the game has been abolished and replaced with a 1:1 map score window that displays only the score information on the map being played and does not block the view. However, the Locus Record button displays the existing 1:1 record window without change.
- Building type selection using the Tab key no longer depends on the selected building in the UI. Instead, the Tab building selection state is initialized with a mouse L-click within the screen.
- Added xBRZ to the DirectX11 screen filters.
- Improvement of some SyncErr triggers.
- During 1:1 multiplayer matches, the 1:1 score window that is automatically displayed to observers at the start of the game has been abolished and replaced with a 1:1 map score window that displays only the score information on the map being played and does not block the view. However, the Locus Record button displays the existing 1:1 record window without change.
- Human Alliance
- Warriors stuck in a building will automatically move to the outside of the building and escape.
- Bomber Wings have been adjusted to take only 70% damage from Archer, Dark Elf, and Loriana in addition to Cellin. However, Cellin's Magic Arrow and the Archer's Fire Arrow do not apply and inflict 100% damage.
- Warriors stuck in a building will automatically move to the outside of the building and escape.
- Dark Legion
- Fixed the issue where Lily's attacks were ineffective against buildings.
- When predicting shooting for long-distance attack units, including Lily, the accuracy is improved by reducing the degree of prediction when the target distance is close.
- The time the Demon is revealed after casting Mana Drain and Vortex increased by 33% (Drain 0.67s -> 0.9s, Vortex 1.5s -> 2s).
- Fixed the issue where Lily's attacks were ineffective against buildings.
- Common
- Raised the standard for the surrounding space required for newly produced large units to return to their original size, making it difficult for them to get stuck between buildings.
- Workers now maneuver through friendly units while moving to construct buildings.
- You can now build a building directly in the location occupied by your units waiting for orders. When you start building a building, the units above it move to the side.
- Raised the standard for the surrounding space required for newly produced large units to return to their original size, making it difficult for them to get stuck between buildings.
Locus Game Chain
- Added support for application operation in an environment where the number of shards increases to two or more.
- Performance optimization for increased overall usage.