Hey folks, it's me again (And hello to our new players too), how've ya been? How in the hells did almost a year go by without an update?!
Well, it turned out that adding controller support meant re-writing a ton of code in the game, since it wasn't designed for controllers originally, a lot of stuff had be torn out and re-done. Of course, making changes to a lot of code for one feature caused a shedload of bugs, and they needed to be fixed. So It took a lot longer than originally planned, sorry about that.
I've also been spending time on work contracts to keep things going as well as on my secret-for-now other project that I'll be revealing soon! (Maybe I should be banned from using the word "soon", slap my wrist)
At least during this time I was also able to make a load of other fixes and improvements to CHANGE, and I actually have even more night events coming in an update soon.
One thing I wanna mention before I go, did you guys know about the Living City DLC? It adds a lot of new content including soundtrack lofi remix, loads of new perks/items, customisation, new buildings, etc. It's on sale right now, why not give it a go?

https://store.steampowered.com/app/1845520/CHANGE_The_Living_City_Expansion/
I want to thank you all again for all the support you've shown me and this game, things have been a bit tough financially lately, but I have hope I'll get to keep making these things. ^-^
Until next time,
-Danny-
Changes and new stuff
- Controller support! Both Xbox and Playstation controllers are now supported. Most other controllers should still work but haven’t been tested.
- Some new night events added
- Quality of life: You can now right click (Or press B/Square on controller) to exit menus and stuff rather than hitting the LEAVE or RESUME button
Balancing
- WARNING! Your city WILL regenerate with different buildings because of this update! Sorry! - decreased spawn rate of police stations, more shops instead
- Addiction has been changed. The final and worst malady you get for abusing each addiction for a long time is now permanent, but it also takes longer/is harder to take addiction to that level. Base happiness gains from alcohol and cigarettes are also reduced by 1.
- Welfare takes a bit less happiness
- During winter, there’s now a low chance to come across a trashcan that’s already on fire to get warmed. Usually there’s two each day somewhere in the city
- Nerfed some busking perks, mainly SHOWOFF(slightly lowered bonus) and MUSICIAN(Lower chance of triggering). Also base busking income nerfed very very slightly.
- Novel item’s happiness boost is now boosted by the bookworm perk a little
- Trade options with others on the streets now auto reroll after making a trade
- You are no longer locked out of the bank from losing residency
- Notes while busking have a slightly bigger hitbox
- Base hygiene decay rate lowered significantly while working
- Minimum movement speed increased. This isn’t a boost to default walk speed, it's just that debuffs that affect walk speed (low happiness, injury, freezing, etc) aren’t so crippling when you have a lot of them at once
Bug fixes and improvements
- Fixed a typo “shleter” in one of the night events
- Fixed a circumstance where unlockable buildings weren’t spawning sometimes when loading back into a game
- Fixed click skipping when the main menu is fading in possibly causing it to be stuck with a white overlay
- Fixed Novel item not using up time
- Fixed cases where you could get multiple perm/special items from trading
- Fixed some issues with taxis
- Fixed some bug around welfare appointment times
- Fixed some menu transitions being a bit slow compared to others
- The “OPEN ALL DAY” Library event has now been appropriately named “OPEN LATE”, because it’s always meant it closes at 7pm rather than 3pm. I mean technically that’s the end of the day and the start of the night, but hey.
- Fixed some minor bugs that could occur with talking to Joe and maggie at the park, namely the wrong talk options showing for your current relationship level with them.
- Fixed shop item generation favouring DLC items a bit too much
- Fixed a crash/softrlock that could occur during a night event
- Fixed city regenerating a new city when loading into game
- Fixed library saying “we’re closed after 3pm” when it’s actually closed because of pandemic closing times during pandemic mode.
- Fixed the “Tarp” item showing wrong item info in shops
- Made some UI improvements to the character/run customiser in the DLC.
- When asking for directions via a person or your residency/welfare cards/phone, the directions shown are now much more obvious and stay up longer
- Restaurant worker speech is more reactive/apt for your situation/stats