Home / News / Stellar Initiative
Update 1.0.4
Read the original on Steam ↗In this update, I changed the difficulty curve and the number of small enemies (mostly runners and soldiers) on higher difficulties.
Artifacts are the major factor in winning and some games can feel too lucky or unlucky. This update will introduce rerolling of the artifacts reward to give more control in the hands of a player.
Also, the artifacts pool that is used for 3rd starting bonus was reworked to make it more impactful.
Although a matter generator is a risky option, most of the time it feels like a safer option. I don't want to nerf it as most of the players enjoy how it feels, so other options were buffed significantly. But the cost of installing upgrades for the matter generator was increased, but very slightly.
v1.0.4
- Add ability to re-roll artifacts choice once per event
- Rework starting artifacts pool (remove weak, add more meaningful)
- Reduce the amount of smallest enemies on higher difficulty to balance AoE weapons
- Make the difficulty curve better (Captain and Start Lord for the most part)
- Buff laser cannon, reload duration (18/15/2/1 -> 15/10/1/0.5), upgrades cost changed to support this buff
- Buff deathray, min attack speed (5/10 -> 10/20), attack speed growth (5%/10% -> 10%/20%)
- Slightly increase matter generator upgrades cost (upgrade 3 1 cost +1 stellarium, upgrade 3 2 cost +1 stellarium, upgrade 5 cost +1 aetherium)
- Allow resetting tutorial (with default loadout) by deselecting tutorial in settings
MORE ON STEAMCOZYStellar Initiative
79.2% positive · 351 reviews
Price tracking · player charts · similar games →
This announcement was written and published by the developers/publisher of Stellar Initiative on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.