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Hotfix for Version 1.50
Read the original on Steam ↗- Fixed a bug that prevented the player from tearing down paths in savegames
- Fixed a bug in the training of the AI armies that caused the AI to build neither knights nor siege weapons. Knights are now only built by the AI of the highest difficulty level and siege weapons by the very hard and hard AI
- Fixed a bug that caused buildings to be built near the AI
- Fixed a bug that could cause the unit health display to not appear in the battle menu
- Fixed a bug that caused the unit health display in the battle menu to not rotate towards the player, making it hard to read
- Fixed a bug that could cause the icons of enemy armies to be incorrectly displayed at the bottom of the screen
- Fixed a bug that could cause units to be incorrectly rendered as LOD models in the building menu
- Balancing: Attack values and combat modifiers of the units have been adjusted. The advantages over other unit types are now more pronounced
- Fixed a bug that could lead to incorrect triggering of the inhabitants' sleep animation during the day
- Fixed a bug that could cause the display of knights' hit points in the combat menu to be incorrect
- Fixed a bug that could lead to incorrect position calculation, causing the AI's inhabitants to walk across the map
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This announcement was written and published by the developers/publisher of Empires and Tribes on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.