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Patch Notes 1.0.18

Dicefolk · Community Announcements · March 06, 2024

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🚨PATCH 1.0.18 IS LIVE🚨

Dicefolk has only been out for a week, and the response from all of you here in the community has been overwhelming. We could not have asked for a better launch, and we have all of you to thank. From the bottom of our computer screen-blinded hearts, we thank you.

Now, for some business:

There were just a couple of little bugs that a few of you flagged for us, and we are pleased to report that this patch has squashed those bugs. Also we went ahead and fixed some typos here and there. We have always respected the written word and will defend its sanctity UNTIL OUR VERY LAST. Thanks to everyone who pointed out those misspellings.

While our reviews have been very positive on Steam, we have been extra appreciative of hearing feedback on aspects of the game that could use some tweaking, specifically when it comes to difficulty. You want a challenge, and we are thrilled to oblige. In the immediate term, we’ve adjusted some Chimera and item stats that were a bit OP. In the longer term, we are working on a few things to make Dicefolk a more challenging and deeper experience overall, and we will let you know when that patch goes live.

Again, thank you so much for being here, playing the game, and letting us know what you like and dislike. Game development is a conversation, and we are fortunate to be in that conversation with such a supportive community.

Nitty gritty patch notes below:

General



Balancing


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