Please reconsider purchasing this game now.
Read the original on Steam ↗For those of you who have already told us that you enjoy the game and are having fun with it, we really appreciate it. But as a game that we're selling for money, we think there's still a lot we can do to improve it, and we're going to work hard on that.
In a week, on February 19th, the game will be reborn as something we can be proud of. We'll announce any patches or adjustments in an in-game announcement till the 19th so that this announcement stays at the top of the list. We're going to throw everything we've got at this undeserved attention. Here's the roadmap.
2/12 - Fix save/load issues, bug fixes
2/13 - Variable enemy health/attack power system - if player max health is low, enemy attack power goes down, if player max health is high, enemy health goes up (difficulty itself remains the same)
2/14 - New border enemies added, scaffolding updated
2/15 - Full Xbox pad support, DualShock support (unconfirmed)
2/16 - Added challenges, big change of weapon system
2/17 - Slot machine adjustment (we want to make gacha fun, but we'll improve the tedious wait at the gacha)
2/18 - Boss fights more intense. Added a new form for the cyborg boss (This was originally envisioned before release, but we released without it, sorry).
2/19 - Version 2.0 uploaded
The order of update content may be interchanged.
Thank you for your attention for real.
by Cosnow Company
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This announcement was written and published by the developers/publisher of 99 Waves on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.