Read the original on Steam ↗Hello! I've released a small update to the Whirlwind Magician Demo: Save files will now track the amount of time you've spent playing, like how save files in most platformers do.
Some notes about the playtime stat:
Playtime will not accumulate during cutscenes or while loading a level.
Playtime WILL accumulate while looking at the map and while browsing the pause menu in-game. I thought it would be a good idea to do this since speedrunners tend to prefer including time spent browsing menus into their total time. In the full version of the game, time-attack mode—which is meant for speedrunning—will automatically skip cutscenes.
Older save files from before this update will still work, but will start at 0 for their playtime.