Important Updates
1. Optimized the difficulty progression system, the original maximum difficulty is 20, now adjusted to 10, and each player's advanced difficulty will be automatically divided by 2.
2. Further reduced the difficulty of playing in Advanced Level 0 and weakened the movement speed of monsters.
3. To provide a better experience of spawning monsters in the later stage, the density of monsters in the last 5 minutes of all difficulty levels has been increased. The higher the difficulty level, the more monsters there will be in the later stage.
4. Enhanced most of the weak buffs
5. Partially optimized the problem of excessive lag in the later stage. Now the performance pressure of fire and grass has become smaller.
6. The monsters Tengu and Nuomen are strengthened to cause multiple pieces of damage from elemental balls, which cannot be offset by light shields.
7. Modified the unlocking order of Prophecy genre and Focus genre
8. These changes will invalidate the "Continue Game" save and require a restart.
Bug fix
1. Fixed the "Try Again" lag caused by the "Seal the altar within sight" event option.
2. Fixed the bug where the specific value of Moulting cannot be displayed.
Adjustment of Buffs and Moulting values
Weaken
1. Weakened the full-level number of buff dice 4 => 3, and also reduced the number of soul jade required to unlock it.
enhancement
1. Buff [High Fever], the value increases after strengthening:
Damage +7=>+8
2. Buff [Steam], damage increased by 20%
Next damage +60%=>80%
3. Ability [Elemental Pulse] Base damage and range increase:
Damage 5=>6
Range 12=>14
4. Buff [Summon Golden Crow] Base damage increased:
Base damage 1=>2
5. Buff [Gluttony] Base value increase:
Body upper limit +2=>+3
6. Buff Adds additional effects:
Pulse size +20%
7. Buff [Amplification] Increase of stun time:
Vertigo time 1=>2
8. Buff [Paralysis] Damage increased:
Increased damage +200%=>300%
9. Buff [Divine Bird] Knockback distance increased:
Repel distance 1=>2
10. Buff [Swallowing Flames] Increased probability of obtaining fire element:
Probability of getting fire element from 10%=>20%