I hope you can understand. My activism work has taken me very deep into invoking Responsibility to Protect at the UN and pitching the use of the UN convention against corruption dispute mechanism to combat complicity in the genocide. It has also resulted in a prolonged trauma that impacts my ability to manage this project as a solo developer. I apologize for this, but it's not something I have much control over.
General Updates:
- Bug Fixes – Various Bug fixes to the main game and VR mode.
- New Logo - New Logo will be integrated into the game, replacing the second version of the logo.
Stealth System and Entities:
- Stealth and Detection system - A new aspect to the core gameplay will be added. A stealth system, allowing you to hide from entities and sneak around them as they go about their business.
- The Big Entity AI Overhaul has Arrived – To compliment the new Stealth system, there will be an all new entity AI system powered by Fuzzy Logic and multiple state machines working in parallel. Intelligent decision making will be brought to entities with full integration with the new Stealth system.
- Microphone Volume Detection - Entities will now be able to detect the volume of your microphone, alerting them to you, if you are loud in real life.
New Levels:
- Level 0 - District #9 will be added, expanding Level 0 further with more unique locations and set pieces.
- Level 0 - District #8 will feature a new area modelled after the UN security council room for the United Nations and Colonies of the Backrooms faction. And as an easter egg to my time working with the UN.
- Level 1 - District #1 preview will be available in game.
Stealth System Cover Levels Prototype:
New Game Trailer:

