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Issues regarding Unity pricing changes

Shadows of Forbidden Gods · Community Announcements · September 17, 2023

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As you may or may not have heard, the indie game dev industry was thrown into chaos this week.

Unity, the makers of the most popular indie game engine, decided to implement a per-install pricing. Devs (or possibly distributors, depending on which communication of theirs you read) will have to pay 0.20$ every time a player installs the game. This would come into effect in January.

There are thresholds, and based on the license I use (as a one-person company), Shadows would probably not need to pay anything on top of the existing licenses.

Regardless, this is still a critical risk for the future of the game for the following reasons:



I'll admit to not knowing what the implications of this are. This is nearly unprecedented, and far larger and better companies than mine are voicing their concerns, anger and confusion over these developments.

For others' perspectives, here are:

Unity Official Forums

The Twitter (X) announcement by Unity

The reddit Unity3D thread

As I've said, I don't know the impact of this. I can't tell you what will happen on Monday, I can't tell you what will happen in January. I'm not a lawyer, nor a seasoned industry veteran. Development on Shadows, even including bugfixes, is currently on hold to avoid being seen to agree with Unity's new Terms of Service. We will wait and see how things develop.
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