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Squirrel Launcher, its Sequel, and Unity
Read the original on Steam ↗Squirrel Launcher was made in the Unity game engine. As you have probably heard by now, Unity is implementing some questionable changes to the way they collect money. This change is unwarranted and I’m not a fan of the way Unity is running things. Even though I am a very small developer, I would prefer to not grow into this system.
Currently I am working on two main projects: another level for Squirrel Launcher and the “sequel” for Squirrel Launcher which is a turn-based strategy game. They both are using the Unity game engine. So, because of the changes, I am going to change the game engine of the sequel to Godot. Squirrel Launcher will obviously remain within the Unity engine. Squirrel Launcher will never cost any money and there is no problem with it being made in Unity. However, Unity’s actions have proven that they are not on developer’s side. So even if they back down, I probably will still switch.
Thankfully, the changes shouldn’t harm development too much. Development on the game is in the early stages of development and now is the best time to change. I will need to redesign a few systems including the level editor. But Godot also can use C# and .NET so some of my code can be ported over. I am going to take advantage of this and refine the scope of the game.
Anyway, look forward to the new level of Squirrel Launcher which should be out before the end of the year!
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This announcement was written and published by the developers/publisher of Squirrel Launcher on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.