There's lots of various changes and improvements since the last update. For feedback, you can let us know over on the steam forums, email or on discord.
Some assets have not been completed yet which is the sound effects
A) Boss Character - You'll know who this is when you try the game.
B) Goblin Mage Purple Breathe Attack
To access the beta test build on Steam, here are the steps.
Right click on Eternal Radiance on your Steam Library -> Select Properties -> Select the Betas Tab -> Select the test branch.
Main Changelog
- Adjusted target lock-on mechanics so that it now uses line of sight as a conditional check.
- Many various improvements & finetuning adjustments
- Optimized performance in several areas such as memory management
- Added potion of return to world map
- Add turning animations for big monsters
- Finetuned & remade some special effects for characters
- Adjusted heavy golem's basic attack animation's anticipation frames to be slightly faster
- Nerfed celeste's melee stun talent slightly
- Your party members will now teleport to your current position if they are too far away even if you're in combat.
Thank you for your patience!