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Eldervale Patch Notes (1.2.1)

Eldervale · Community Announcements · October 15, 2020

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Eldervale Patch Notes (1.2.1)



- New escape route: Tunnels.
- Elder Weapons added.
- Option to reset rune allocation added.
- Deep Reserves level cap increased from 17 to 21.
- 6 New achievements for Deep Reserves added.

- More resources added before boss room.
- Reduced boss damage.
- Torso enemy hitbox increased to make it more feasible to melee.
- Keepers received new sounds.
- Fixed an issue with the Shotgun's bullet spread when facing certain directions.
- Fixed "No Death" and "Timed Run" achievements being awarded incorrectly.
- Issues with notes closing fixed in Deep Reserves.
- Various AI pathing issues fixed in Deep Reserves.
- Various visibility issues fixed in Deep Reserves.


Elder Weapons:



You can unlock these by reaching max level in a Deep Reserves skill. Each type unlocks a respective upgraded weapon, while the stat increases like fire rate, reload speed etc. are applied to all firearms.



Handgun: Regain bullet on headshots.



Submachine Gun: Regenerates 1 bullet every 10 seconds when low on ammo.



Shotgun: Gain a shield that absorbs all damage for a short time upon firing.



Melee Weapon: Heal back 5 health on hitting enemies.



Objectives:



Escape route: Tunnels (NEW!)

- Objective: Kill 15 enemies (Reward: 1 rune).

Escape route: Laboratory

- Objective: Kill 30 enemies (Reward: 1 rune).

- Objective: Escape under 10 minutes (Reward: 1 rune).

- Objective: Kill 50 enemies (Reward: 2 runes).

- Objective: Escape under 5 minutes (Reward: 2 runes).
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