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Happy new Year with an update 1.2.1!

Sipho · Community Announcements · January 01, 2024

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With this update we would like to wish you Merry Christmas and Happy New Year!
Lots of background changes have been introduced in this version - while it's not content, we want to have the best version of Sipho available while we work on more content.

Level generation rewritten


This was one of the changes I wanted to do for a long time and this paragraph will get a bit technical. Since the beginning, level spawning was made to be noise-based and "shader-like" where we would go through every potential spawn position (pixel) and check the noise function value if we need to spawn something there or not. The spawner system was and still is set up this way:

As with any noise based generation, this is fast to tweak and get results. However, when it comes to gameplay-sensitive stuff like Nutrition it becomes very hard to get right without additional work. Since we can only tweak how layers interact, we couldn't know at what actual density, for example, Nutrition was spawned.

So together with the additional work to have a control over how much Nutrition is spawned per-chunk, I have separated the maths calculation part from spawning part - which allows us to have less performance pressure every frame when chunks are spawned. Previously we had variable sized chunks - on paper that sounds like nice control over content, but it makes calculating things much harder, since we can't assume that a single Child Spawner chunk covers whole Parent Spawner chunk. That is why all chunks have been made to be the same size, which now allows us to:


These changes allowed these design changes:

Honestly, I am a big fan of Factorio and reading their blogs have somewhat influenced development style and design approach of Sipho. If you like these kind of technical ramblings, I feel you would really enjoy reading them written by the legends themselves - https://www.factorio.com/blog/

Spanish language added!


Huge thank you to Rosario Rivas Leal for translating Sipho to one of the most spoken languages in the whole World - Spanish!

What's more to come


Sipho is about living things and it is alive itself. This update has some balance changes sneaked in which illustrate what's to come - better balance, more synergies and more stats to mutate!

More notable changes:
You can find the whole changelog here, at Pastebin!
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