this week multiple smaller patches got released:
- Removed enemy level scaling.
- Removed the attack indicators for normal enemies.
- Removed dodging, sprinting, and stamina (none of them has really added anything to the game).
- Adjusted the general combat experience to achieve a simpler yet better-fitting fight.
- Improved the UI.
- Fixed a bug where pets did not spawn or did not move.
- Fixed an inventory bug where the secondary weapon did override another secondary weapon.
- Improved player spawn location on every map.
- Improved amount of enemies and spawn locations of every map.
Got any feedback or ideas? Share them at Discord: https://discord.gg/R4qaJ3QC
Instead of building a deep combat experience, you wished for a simple grinding experience with focus on progression. Let's build that together :-)
Happy slaying!