[1213]Bug fixes
Read the original on Steam ↗Experience Optimization:
1. Reduced the time pause effect during sheathing for the "Sword Rain" and "Sunburst" sects, as well as when triggering the "Sword God" skill.
2. Reduced the internal cooldown of the "Spirit Marshal's Deployment" skill for the "Soul General" sect.
3. Added an option in the "Heart of All Things" Talisman storage interface to automatically lock newly picked red Heart of All Things.
4. Added a scarecrow to the initial temple in DLC2 for testing Talismans.
Bug Fixes:
1. Fixed the issue where having DLC2 checked and installed did not allow normal access.
2. Fixed occasional loss of attack indicators of the "Infiltrator Hunter" (Big Fishman).
3. Fixed the issue where the "Fallen Dragon" cannot summon the Four Holy Swords after defeating the Boss "Mysterious Sea Beast".
4. Fixed the wrong effect of the Strength slot "Yellow Paper" after defeating the "Mysterious Sea Beast" .
5. Fix the boss proprietress's chessboard attack where one square's attack range and hint range are misaligned .
6. Fixed the issue where the core slot "Heart of Fear" would trigger infinitely.
7. Fixed an issue where text boxes were not displaying correctly when interacting with the Sword Spirit to enter DLC1.
8. Fixed the issue where, when having too many skills, the "Reselect/Stay Awake/Meditate" buttons would not display when picking up new skills.
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