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0.3.1 - The Forever Star ✨

Jumplight Odyssey · Community Announcements · December 08, 2023

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Hi Spacefarers,

If you haven’t yet learned of the unfortunate news, we suggest you head over to our recent Development Update posted by Trent. And definitely check out our FAQ as well, which is pinned in Steam Discussions.

The TL:DR of it is that we’re in the unfortunate position of having to put Jumplight Odyssey’s development on pause indefinitely. Armello and Solium Infernum will continue unimpeded, but we simply don’t have the funding to continue with JLO, as much as we really want to.

So it’s with a truly heavy heart that we deliver your final (for now?) Jumplight Odyssey patch.

This patch is mostly bug fixes and any finishing adjustments the team could squeeze in before development paused. There are some really, really big wins in here -- wins that the community has fought hard to see (civilians can finally be assigned divisions, as just one example!). There are also other improvements that we hope will delight you as you enjoy JLO into the future!

This patch also has some parting gifts from JLO's development team. We wanted to cram way more in, as well as fix way more bugs, but we had limited runway and didn't want to risk JLO being any more unstable than it needed to be. So this patch is what we have delivered!

The best bit..

Big Wins




One upside of this shitty situation we’ve found ourselves in is that we can’t get fired for writing simply unhinged patch notes so buckle up these are going to be the best ones yet...


Interstitials


We’ve added some interstitials (aka; in-game cutscenes), including:

And, for you geeks out there, we’ve also updated the warp jump interstitial to include a Star Wars-esque wipe transition

Gameplay






Please enjoy the inevitable shenanigans, and don’t forget to tag us and JLO’s dev team in the tomfoolery on socials! We really would love to see it. You can access the Dev Team as a crew option from the main menu here:



Big Brain Stuff:




For Away Missions:




Build Mode




Save Load




Localisation


Animation





UI/UX




Art/VFX




Our Forever Star


There were so many plans for our game that we desperately wanted to show you, but with only so much cash left, we found ourselves unable to get them into the game in time.

Here’s a link to a Miro Board that our team has been contributing to since the news broke internally. You can see some messages from the developers, funny screenshots and other concept art pieces that never made it in game, but deserve to be seen.

CLICK HERE


From the bottom of all of our hearts - making this game for you all has been a highlight of our careers. We are so very grateful for all of you. Thank you for everything. We hope this is not goodbye - just bye for now.


OST


We know many of you have been asking whether we’ll be releasing an OST for the game. And the answer to that is yes - but no solid ETA yet! The incredible soundtrack composer, Michael Allen, is in the process of mastering it. Once it is ready we’ll make sure everyone knows where to get it. The original plan was for it to launch with v1.0, but in light of everything it makes sense for us to get it out to you all sooner.

Town Hall


As a way to honor the hard work the developers have put into Jumplight Odyssey, and to show some of the things that we had anticipated releasing but haven’t been able to, we’re planning to host our last Town Hall on our Discord this Sunday at 1pm PST.

You’ll get to hang out with Chan (Community Manager), as well as all three of the Founders (Trent, Ty and Blake – very rare for all three to come together!) and some of the development team as we review the Miro Board, take any burning questions from the community and say our goodbyes to Jumplight Odyssey. It’ll be a little sad, but a worthy send off, we hope.



It has been an honor to be among you folks, and to be your voice in the ear of the development team. I hope you feel proud of all the contributions that you've made. Even if Jumplight Odyssey never sees its development finished, we feel it's one hell of a game - and we couldn’t have gotten it here without you.

If you're eager to continue supporting LoG, you can join us on February 14 in welcoming Solium Infernum to the world. Or you can just hang out in our communities. That’s already more than enough.

Thanks for coming along for the ride. I'll still be lingering around Steam and Discord to help any new Captains and to chat with the Veterans -- I'm hoping to see you around, too.

Always With a Bit of Hope,

Chan + LoG <3

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