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Magic Reborn: Update 2.1

Aron's Adventure · Community Announcements · December 04, 2023

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Hi all!

I'm excited to share the latest updates with you, but before diving in, a quick personal note: I'm about to become a proud parent - any day now! This means this will be my last update for a little while. Thank you for your understanding.

Following the release of Aron's Adventure Magic Reborn, I've received insightful bug reports and constructive criticism. Your feedback has been awesome, and I've focused on addressing these issues for this update.

Your involvement has been amazing - thanks to your quick feedback, some bugs that eluded me for weeks were fixed in minutes. A huge thank you for helping make Aron's Adventure the best it can be!

Now, let's dive into the patch notes!

Update 2.1




New Combat Manager


The community and myself noticed limited opportunities for Aron to perform combos, often needing quick dodges to avoid damage. Thus, I've completely redesigned the combat manager and made additional changes for a smoother experience.

Enemies targeting Aron are now queued, with preference for those not currently under attack. This change should simplify targeting in group fights and enhance the overall combat dynamics.

Since the combat manager was one of the first things added to the game I could see this change have a big positive impact on the game in general and also resolve some issues with AI not knowing if they can attack.

Changes to stun-lock.
Can now stunlock enemies longer

An additional Delay is added if a Recent hit was a critical hit on the enemy:

This combination feels a lot better without it getting awkward long on non-story difficulties. (story difficulty can get a little long but that's what the difficulty is for)

New Enemies!



Four New enemies join the fight, these new enemies feature new move sets and can be found all throughout Elor. These were added to add more variety to encounters and to alleviate the more common stronger enemies to create more variety.


Other:


Changes:


Bug fixes & Optimizations:


Thank you again for your continuous support and feedback. ːsteamhappyː

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