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Public Test Branch: 1.0.012a

The Iron Oath · Community Announcements · December 02, 2023

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Hey everyone!

We've just pushed a big update onto the public test branch. We're still playtesting and tweaking a few things regarding balance, but it's nearly ready and we wanted to give you a chance to test it out and give feedback if you'd like!

To opt in to the test branch: Go to your Steam Library, right click The Iron Oath and select Properties. From there, go to the Betas tab and select "Public test branch" from the drop down menu.

You can use your current save on the test branch, but you will need to first copy over the file. Navigate to: "C:\Users\Your Name\AppData\LocalLow\Curious Panda Games\The Iron Oath", and copy your save file from the "saves" folder into the "testBranch_saves" folder.

Aside from bug fixes, the three main things we addressed with this patch are the early game experience, the economy, and combat balance. We'd love to hear your thoughts on these changes.

Early Game Progression



We've made some significant changes based on player feedback about the early game experience. Characters now begin with 3 abilities instead of 2, and receive a few more ability upgrade points in the early levels than they previously did. We're hoping that with more tools and combos at their disposal, these changes will help players get into the game a little easier (as the early game could be a bit slow going with only 2 abilities and limited charges).

Additionally, meaningful loot is now guaranteed from every combat (beginning after the tutorial), making it easier to gear up your company through combat instead of having to purchase the bulk of your equipment from markets in the early-mid game. You'll still end up buying a few pieces here and there to fill in the gaps, but we feel these changes make combat more rewarding and progression feel more natural.

We plan to make a few more tweaks to the tutorial and prologue in the future to improve the experience a little more, but for now we're happy with these changes.

Economy Tweaks



We've also made some changes to the game's economy, as it was too easy to stockpile coin and players had little use for it. Now that gear or enchants drop from every combat, coin rewards from quests have been lowered across the board, and the cost of repairing gear with coin has increased.

Instead of selling all the wood, iron, cloth, and scrap you come across, you'll now want to hang on to them to repair your gear, as it is generally far more cost effective (with the exception of a perfect storm of city events). Gear durability also wears out at a faster rate, so you'll be needing to make repairs a bit more often, making company upgrades like Forging far more worthwhile. Overall, we found that repairs were often not needed in the early-mid game, as you would typically acquire new and better gear before ever needing to repair your older stuff.

We didn't want to go too overboard on the economy just yet, so you'll likely still find yourself with a bit of excess coin eventually. We're planning to add some more meaningful and rewarding gold sinks in the future to give you something to spend your hard-earned coin on!

Combat Balance



Lastly, we've made a few changes to combat aimed at making late game encounters a bit more difficult, and to address player feedback about reinforcements. While we don't want to get rid of the mechanic entirely, we do understand that it can be a bit tedious at times with 2 or sometimes 3 extra waves of reinforcements commonly being added to the fight and slowing things down.

To remedy this, we've added Veteran enemies to the game which bridges the gap between normal and Elite enemies. This allows us to make encounters more difficult without having to add extra units to accomplish that. We've also increased the number of up front enemies in overworld encounters, so they won't be spread out so much via reinforcements, and you'll have more opportunities to use your AoE abilities on larger groups of enemies. Overall, there will be far less reinforcements than before, and they'll typically all come in one single wave if there are any.

Patch Notes 1.0.012a (Public Test Branch)



New



Combat Changes



Other Changes



Combat Fixes



UI Fixes



Other Fixes



Notes



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As always, thank you for your feedback and support! Have a great weekend!

-Curious Panda Games
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