Patch notes:
Fixes:
- Fixed explosives not doing damage to Zeds behind the target you hit first.
- Fixed an issue with optional objectives reducing the amount of Zeds to kill to complete the wave after finishing the objective.
- Fixed a minor visual bug where the Prestige button showed the wrong Z₭ cost to prestige.
- Added a few collision boxes at places players aren't supposed to be at on Container Port.
- Some optimization done on Container Port.
Changes:
- The Mega Zed (objective "Stealing the meat!?) can no longer be pushed by a player or killed from specific traps n' goodies.
- You can now use the Zed-Cola while sprinting.
- Zeds will now fly much further in the air when getting blown up by a Nuke. Satisfaction guaranteed!
- Network optimization.
Added:
- New map added called Nuked Cyber Arena, with the description: Shit, someone dropped a freaking nuke in the city! Rebuilding everything would cost too much of those precious yellow nuggets, so we're leaving it a little more "spacious".
Have a good one!