First of all, I really tried breaking things and fixing the disconnecting issue by adding a reconnect setup, however Photon(the network system I use) is so bad that is deletes a bunch of things when a player reconnects, and for me to fix that I would have to really break many other core components, so the game will continue having disconnecting issues unfortunately =/ (I will never use Photon again)
And I released an update that will give a better continuation to the runs, meaning that if a player is in the Ruins area per example, the exit will match the Ruins, instead of having a random tiny 80s Vintage Cafe room in the middle of the Ruins, now it will have a tiny Ruins room instead, and the starting room on the next part of the run will also start in a Ruin area, such as the examples below:



In other news, I will start developing Act 2!
Other updates
- Added Reset Options, so you can repurchase other upgrades, there is a slight cost for that however.
- Fixed holding both triggers disconnects from room.
- Fixed naginata not appearing in the merchant shop.
- Fixed a few guns not instantiating ammo, it seems some still do not instantiate.
- Tutorial wall collider was in a wrong position.