Migrated to unreal 5.3
Read the original on Steam ↗VR changes
- Sweeping optimizations. Most notable is Foveated Rendering that aims to reduce the GPU overhead by reducing the quality required at the edge of your view. This should result in some notable performance gains without any noticeable degradation in quality.
Desktop Changes
- Added control option to invert camera pitch (look up and down) by popular request.
Additional optimizations coming soon
We originally intended to have DLSS shipped at the same time with this patch, but more internal testing is required before we can happily release a build that includes this tech. On top of this, we're looking at adding similar support for AMD owners so nobody get's left behind! You should hopefully see these graphics options added very soon.
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