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v2.0 Beta Branch Available

Landnama · Community Announcements · September 29, 2023

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Hi everyone,

We're excited to share our first big update for Landnama! It's been almost exactly two months since the release and we have been hard at work to address all your feedback, and we'll continue to listen so we can evolve Landnama into the game you want it be. While staying true to the core gameplay mechanics, we've overhauled many of the game systems to add more depth and strategy, reworked difficulty scaling, and removed a lot of the punishing random elements that didn't feel fun.

To play the beta version of v2.0.0 right-click Landnama in your Library and choose "Properties". In the following menu select the tab "Betas" and choose the branch "v2_beta". Please note the beta branch is fully localized only in English, German and French as of now.

We'd love to hear your feedback on the changes, it has been and still is crucial in helping us shape the future of this game!

Here’s what this update is bringing to the game:

Objective and Upgrade System


We really wanted to streamline the game flow and have the upgrade system feel more organic. While the goal of a settlement is still upgrading the home tile to a great hall, the path there is quite different.



Difficulty


Something we spent a lot of time looking at is how difficulty works in Landnama. We tried to move away from anything that felt too random or unfair, and allow scaling in a way that supports player autonomy. We now have three main variables that impact difficulty: the player-selected Hagalaz difficulty levels, events that players choose when to interact with, and map generation that changes based on region. For example, a normal difficulty level in the first region will be a substantially different challenge than Hagalaz 3 in the sixth region.



Events


Something that was important to us was to try and give players more choice around when events happened and have the outcomes feel less punitive. We also wanted to have events be a part of the difficulty scaling to add a more substantial difference in the experience between normal difficulty and Hagalaz 3.



World Generation


We wanted the regions to feel more distinct from one another while also allowing for more diversity in difficulty between them. If a player chooses to play the regions in order of difficulty through a saga they will have a noticeably increasing challenge.



Buildings


We wanted to change the building flow from the start to the end of a settlement. With this in mind, the building system has been rethought entirely and has been completely rebuilt around production.



Play Modes




Masteries




Clans




Winter




Renown




General




This is an overview of the biggest changes, but there have also been many quality of life tweaks. There are a lot of changes, so please help us test, find bugs, tell us what works or doesn’t, what you want to see, and any feedback you have on these core changes. There’s more coming, but we want your help and ideas as we move forward, especially with content for the renown system.

We’re excited to get this in your hands for feedback, thanks for playing Landnama and we hope you enjoy the changes!

Mario, Michael & Mathias - Sonderland


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