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Wallpaper Engine 2.3 - New 3D Model Support, Improved Lighting, Asset Hierarchy

Wallpaper Engine · Community Announcements · September 28, 2023

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Hey everyone,

Wallpaper Engine 2.3 completely overhauls support for 3D wallpapers, improves real-time lighting with additional light types and adds a new hierarchy and attachment system.

New 3D Model Features


Model Editor


We are introducing a brand new model editor that allows you to import FBX model files with skeletal and vertex animations. Models can now also have a much more complex material setup similar to what can already be done in 2D wallpapers for puppets, including physical-based rendering "PBR" through various texture maps. In simple terms, you can now configure model materials to properly represent different substances like a shiny piece of metal or a piece of clothing.

The model editor allows you to organize animations inside the model data and turn them into clips that you can use in your wallpaper. On top of that, you can configure individual model bones as physics (jiggle) bones and add custom logic via SceneScript events.


We have created a series of 3D-related tutorials, be sure to check them out on our designer documentation website.

New Camera System


Wallpaper Engine also introduces a new camera system that brings it in line with all of the improvements we have made to the editor in the latest updates and allows for much more complex and smoother camera movements through timeline animations.


Improved Lighting


We are also expanding on the real-time lighting features for puppet warp layers. Real-time lighting works well in both 2D and 3D scenarios, so these changes are useful for all types of wallpapers.

Wallpaper Engine was previously limited to 4 real-time lights per wallpaper, we have increased this limit to 12 which enables more complex scenarios. We are also introducing three new types of lighting. Previously, all lights were simple point lights that are comparable to light bulbs emitting their light evenly from one spot. Take a look at all the light types that are now available in the editor:






Point Light
Spot Light






Tube Light
Directional Light

Asset hierarchy and attachments


This update also introduces a new hierarchy system in the asset list. This allows you to attach an asset to another parent asset. If the parent asset is moved, rotated or scaled, so will all its children.




This is yet another feature that is useful in both 2D and 3D scenarios, as it greatly simplifies the way that you can link multiple objects with each other, even across complex animations. Take a look at the following example, where we have attached a light to a moving model with just a few button clicks:


To learn more about the new hierarchy and attachment system, take a look at the following tutorials:
Be sure to check out the full changelog here:

Wallpaper Engine 2.3 Changelog


3D model improvements



General Editor Improvements



App improvements



Bug Fixes


Wallpaper Engine - Android Update



The Android app update will start to roll out across all app stores now. Please note that mobile app stores tend to release updates with a delay, so it might take a few days for the update to reach you.

If you have installed the APK file directly, you can grab the latest APK on our website right now:

Download the latest version of Wallpaper Engine on Android

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