State of the game
Read the original on Steam ↗Road to Eden was, and still is, a project that holds a special place in my heart. It began as a labor of love and was the focal point of an amazing community. Over the years, I dedicated a significant amount of time and effort to its development.
The decision to work on RTE Worlds was not taken lightly. With the advent of Unreal Engine 5, there were exciting technological advancements that could greatly enhance the gaming experience. As a result, RTE Worlds became a separate project, offering a completely different gameplay experience and a host of new features.
I want to emphasize that transitioning to RTE Worlds was not about abandoning Road to Eden but rather about leveraging the possibilities offered by UE5 to create a more expansive and immersive game. This transition allowed us to introduce features like random world generation, a vast map size of over 625km², traders, quests, unique loot systems, diverse exploration options including air, sea, and land, and much more. These enhancements would have been challenging to achieve within the constraints of UE4.
I appreciate your understanding and patience as we continue to work on RTE Worlds. Please know that Road to Eden remains a project close to my heart, and I am committed to maintaining its legacy. At some point in the future, I will turn my attention back to Road to Eden and work on bringing closure to all the players who enjoyed and spent countless hours in the game.
If anyone has further questions or concerns, please feel free to reach out. Your feedback is invaluable to us as we strive to deliver enjoyable gaming experiences.
Thank you for your support.
Zouking
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This announcement was written and published by the developers/publisher of Road to Eden on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.