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Murderversary 2

Get Stuffed! · Community Announcements · October 21, 2023

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Hey Everyone!
I have a sizeable update that contains some new content, bug fixes, map adjustments and more!







Misc Changes

I felt like the original time was absolutely too punishing, this value may need tweaking but I think it will be generally fine with how strong victims tend to be.


I did not have a damage resistance cap before, I had a minimum damage dealt. This was a mistake!




Fixes

Butcher Changes
Tenderized Meat now gives 25 health down from 45+25(over healing).
Butcher's bite heals him for 50 health if he kills a player with it. Butcher's bite heals him for 20 health if he kills a construction with it.

Ripper Changes

Ripper was always meant to feel like a horror movie killer, omnipresent. This helps give him that characteristic.

Law Changes


Werewolf Changes


Snickle Snackle Changes



President Changes


Painting Changes


Champion Changes
The check for champion's slam has be increased in size








Heck has been a labor of love for a while, I've liked it thematically. But it always had a looming issue, it was just too big and hard to navigate. I hope you all enjoy the changes I've made to the map to bring it in line with the others.



I wanted to update the visuals slightly with this map, it is one of my favorite ones aesthetically. I also wanted to do a bit of balancing on it.



Ore in Rockmore now has an objective flag to make finding it easier
Adjusted lighting to be more drastic in lit areas
Blocked off all porches to prevent small boys from playing permanent hide and seek


Adjusted colors of side b in Lockout to be red. This will help differentiate the two sides.

New Skin
We have a member of our community who hosts a game and streams what feels like almost every week. I felt like they deserved to have a skin in the game, so I've created a chroma skin for noodle called "Toodle Noodle". Thank you to Toodle Doodle!


I've had a very limited amount of time to work this year, some bugs may slip through. Please let me know about them.






Let's Discuss what the road looks like for Fat Bomb Studios and Get Stuffed.

Financial
Let us go over some quick numbers


Now that we have those numbers, let's discuss them.
It took us 2 years to develop the Get Stuffed we launched October 2021. We continued to update it up until today. This year was a lighter year, but on average about 70 hours per week was put into development. Not counting the time from this year, that puts us at 10,920~(3 total years) hours of development. I most likely put in a quarter of that this year, so we can just put that extra to the side and use the 10k value. $3,611 divided by 10,920 hours puts us at roughly $.33 an hour. This of course ignores any royalties owed and valve's cut. It's also just my own personal contribution. It does not cover what our business manager did, our accountant did or what our 2 contractors did.

We've had 103,053 players launch the game with a median time of 25 minutes. When I was working on Get Stuffed before launch, I had hoped it was not going to be too complicated to pick up. I even reworked the construction system because I felt the original would be overbearing and incredibly unbalanced. The UX during launch and even in some areas still for Get Stuffed, is terrible for onboarding players. It's hard to teach a complex game like this, especially when there are so many other titles available on Steam (50,361 games according to backlinko). Unfortunately, I was incorrect. When we launched, a good number of people who were streaming were either bored or frustrated. We had a handful who really enjoyed it, but not enough for a sustainable eco system. A common post and one I've covered before, is the urge for us to market. Looking at the numbers at the beginning of this paragraph illustrates what a financial mistake that would be. Most players don't enjoy the game. There is nothing wrong with those players, it just means we made a niche game that cannot garner the audience it needs to financially stay afloat.

This all of course was coupled by external factors, such as another game having the same title. This again is not their fault. We setup our Steam stuff in 2019 for Get Stuffed and didn't think the system would allow another studio to use the name. It wasn't until they had launched their game a few months before us that I even discovered it (They even had the exclamation point at the end!). The problem is, all of our contracts were already written under the Get Stuffed title name. I contacted Valve about it and was informed that they don't arbitrate game names, it was up to the studios to do so. Again this is fine, it was information I had not known, but I do now. I made the decision that we could both exist in the same space and kept our name for launch. This was a mistake, every streaming platform at the time would not let us create a duplicate entry with our game. I reached out to twitch about it and found out there were problems with duplicate entries, larger studios were suffering from the same problem. So anytime anyone would stream our game, it would fall back to the other title.


Personal
I don't normally allow my personal life to be in public view, however since it is directly influencing Fat Bomb Studios, I will. I am going to keep it very general. In February of this year, my baby girl was born with SVT. This has captivated a lot of attention and my schedule has had to adhere to her medicine and feeding schedule, rather than working in parallel. We are also seeing a bunch of extra doctors because of this, so my external schedule is very busy.


The Future
Get Stuffed was a game I had wanted to make since around 2013. What I have here, I am proud of. There are tons of stuff I'd do differently if I were to ever make a game like this again and I'm ecstatic with members who have joined our discord and become a part of our community. We've added an insane amount of content, mostly from what our community has asked for, in the past 2 years. Get Stuffed right now is in a state where it has a ton of replayability. Going forward I will be placing Get Stuffed into maintenance mode. Which means future updates, will be bug fixes and balancing anything that is incredibly unbalanced. It was a great experience to work on and I will miss the characters and world we created for it. I will be focusing full development on Light Bearers 2, after that who knows. I have a giant list of genre divergent game ideas. The hottest time to play any of our games, is on launch. So join our discord!
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