- ships
- [+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield
- [+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing
- upgrades
- [+] new upgrade: Reactive Shield
- [+] new upgrade: Hornet
- [+] new upgrade: Aft Torpedoes
- [+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio)
- [+] new upgrade: Battering Ram (designed by Saphire)
- [+] new upgrade: Remote Bomb (designed by Meroka)
- enemies
- [+] new mini-boss: the Fatboss
- [+] new epic boss: the Epic Drone (or: Project Paul)
- [+] many new movement behaviours for the blue circular drones have been added
- the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear
- all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses
- the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points
- the hit circles of laser drones are now more accurate
- the epic dragon has less health overall, but the remaining health is now more evenly split over the stages
- reduced the amount of enemies Captain Claw spawns in his meatshield
- events no longer spawn inside the remainder of circular drone swarms
- the snake boss no longer causes a game crash if all damage was done by player drones
- the snake boss now is equally likely to spawn as the rest of the mini-bosses
- metagame
- [+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero
- [+] in-game leaderboard have been added and can be found in the extras menu
- [+] the total amount of times the player ship is upgraded is now tracked
- misc
- [+] an in-game console has been added (open using tilde; open and focus using alt+tilde)
- [+] new end-game statistics: amount healed and amount of fully charged shots
- the boss music had its volume increased
- enemy homing missiles no longer suck up performance when no target is present
- a rare audio crash when using Bullet Time has been resolved
- end game statistics are now truncated if they no longer fit on the screen
- a warning that was caused by one of the mod files has been resolved
- several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour
- sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates
- further changes have been made to enable Roche Fusion to run on multiple platforms
Changelog - Update 1.1
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