Cloud saves enabled & Beta Patch performance updates for deck/low spec.
Read the original on Steam ↗Hey all, it's rittz again, this time with good news.
Cloud saves are enabled and working properly! Do be careful if you have any merge conflicts, although the cloud conflict manager should make it pretty easy to understand what you're doing if it comes up. Also note that saves are handled on a per slot basis, so if you have them in different slots they should actually sync without any issue!
Second thing is the beta patch- there's good performance gains to be had!
My machine has seen fps increases with retro resolution turned off and much less gpu utilization, and lower end hardware have gotten boosts too. The deck goes from ~15w, 90% gpu utilization with a projected battery life of 2.5 hours to ~9w, 40% gpu, and a 4 hour battery, and the numbers get a little better still with retro res on, so that's nice!
The beta patch is also currently being used to test the map and some minor changes for speedrunning, so it should not otherwise effect you if you're doing a normal playthrough. If you would like to try it out, the code is "betabetabeta"
I am also currently researching how to get the game running on dx11 and windows 7. I've tried a few things to no avail, but will keep attempting to figure it out.
That's all for now! Expect the full map patch most likely later this month. Maybe with an update to the steam capsule art too....
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