This patch includes some bugfixes and some QoL changes.
Please note that while these are mostly minor, depending on your progress they might include spoilers - tread carefully.
Thank you for playing!

BUGFIXES:
- While using "Infinity" brand, removing the locust icon next to the infinity icon would default the infinity icon to blank (or "00"). Now the infinity icon remains infinite.
- Removing the infinity icon and getting punished at the same time would reset room. Now room remains sotftlocked.
- If player's own brand was completely full, falling into a pit in B255 at the bottom of the screen would warp them into REDACTED.
- Fixed a bug where knocking a small chest three times while behind it and then talking to an egg would softlock the game in certain situations.
- Removing the last two digits of the brane value would softlock the game upon exiting the room. Now the game crashes properly.
- Some other small fixes not reported previously.
MISC:
- While using "Infinity" brand, chests that would normally contain locust idols are now empty.
- A nonogram puzzle missing a number has been fixed.
- Several typos/grammar errors have been fixed.
- Minor visual adjustments (i.e. Y*** palette is now more pleasant to look at).
- You can now more easily draw your brand while holding the button down.