Update 1.07 - Fixes
Read the original on Steam ↗- Replaced English strings with a proofreaded version by Omar Enezi (Quillcannon).
- Fixed an issue in which players would get slowed down after skipping the Butcher’s flute animation.
- The problem in which some enemies push players out of bounds should be moderately mitigated, report if this happens again since I’m tweaking a parameter until an ‘optimal’ value is reached.
- Players should now recover their breath instantly when entering a new room.
- Adjusted a bit the colliders for the hanging corpses in the Butcher’s room, that way they will block less bullets.
- Reduced animations skipping times, I’ve checked all of them and seems all right but please report if this has introduced any undesired malfunction.
- Fixed Receive Socketed Gem randomizer option (couldn’t interact with it)
- Stoneskin will now flinch when succesfully doing the QTE.
- Fixed an issue which prevented randomizer to work on Journey mode.
- Fixed an issue that prevented players from getting the replaced item in the Artifact’s Room in the randomizer.
- Time now starts counting from the moment the player press Start Game, until now it was from when the boat scene finish loading.
- Fixed an issue which made the Stoneskin enemy unkillable (all bulbs would explode but it would keep going)
- Solved the issue in which sometimes the player would die twice.
- Taking a stamina syringe now fully recovers your stamina, probably only useful in the speedrun route.
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