Fixed pathfinding bug
Read the original on Steam ↗This is due to the game maker's recent update
It was also my problem.
I didn't put the environmental elements in the grid for a couple of reasons
This made the difference between ponchoman and creature where they could go.
It's easy to understand when you think of chess.
ponchoman moves freely, but creature moves in a compartment separated by 12x8 pixels.
If one environmental elements exist halfway across two spaces
ponchoman can go, but creature can't.
This led to an infinite loop of the path algorithm
Eventually, game freezing.
In order to fix this problem, the collision of environmental elements generally revised
and some of them have been re-made.
The map has also changed slightly.
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This announcement was written and published by the developers/publisher of Ponchoman on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.