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New MMO Sim System, Single-Player Bug Fixes, Blitz, Full Release
Read the original on Steam ↗FULL RELEASE
The game will be fully released in the coming days.
Everyone that got the game on steam during early access will keep the steam game.
SINGLE-PLAYER BUGS
- Quality of life improvements with 4k displays at 100% scaling.
- Forum links when not logged in.
- UI display unpleasantness on treaty pages.
- New Stories broke some bonus expiration. It is now fixed.
- You were unable to select capitals on the omnemia magna by estris map.
- A few ideological effects were not working properly.
- Texts and other minor fixes.
NEW SYSTEM FOR MMO - AUTOMATIC NEW SIMS
New MMO sims will start every 3 days and end after 2 weeks [2,000 years]. When the year is 0 to 300, we usually retain more players. Thus we should maximize this period. First day will always last for 24 hours, after which you can join and start playing instantly within a 3 day window. After those 3 days, games that are not completely filled with humans will be filled with EASY Level A.I. nations.
I think it might be more competitive to have shorter MMO sims. We can extend this period of play after some feedback.
Some continents will have victory conditions, others will not.
The system now automatically starts new continents, pauses the game, unpauses the game, decides winners [when there are win conditions], ends existing games, moves results to your rankings page, fills continent with A.I.'s freeing me to focus on developing the game .
MMO BLITZ
Blitz MMO is a faster sim for online games. It will last for 4 hours at a speed of 8 years per minute. For reference: On the single-player version you can customize speeds from 1 year / 30 seconds to 10 years / 30 seconds. While the current MMO slow version is 1 year every 10 minutes.
The BLITZ system is also done pending implementation on the live system. I'm currently considering to hold BLITZ games only on weekends due to the size of our current player-base.
I'd like to test it a few more times before releasing it into the wild.
Thanks
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