The 1.6 Patch will be out with balance adjustments, the scheduled date is Monday, March 20th at 1 AM UTC - 10 AM JST.
The fully detailed Patch Notes is available HERE.

General Changes
Backstepping
- Standardized the hurtbox area around feet.
→ Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio's "Any form of attack stops cold when it hits my ultracold temperatures!" skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
→ Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
- Added damage reduction to combos that start out of guardbreak.
→ Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
→ Improves usability in neutral.
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
→ Improves usability in neutral.
- Shortened animation lead-in and sped up transition to downed state.
→ This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
- Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
→ Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
- Removed Stand collision detection during standing and crouching recoil animations.
→ Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
- Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
→ Ensures that recoil animations are appropriate to the situation.
Character Specific Changes
Jonathan Joestar
- Dash Forward
- "Sendo Overdrive" skill
- "Overdrive Barrage" skill
Dio Brando
- Dash Forward
- Crouching strong normal attack
- "Useless, useless, useless, useless!" skill
- "I'll suck you dry!" skill
- "That must be five or six ribs broken!" skill
Robert E. O. Speedwagon
- "Martial Arts, the Eastern mystery!" skill
- "Don't try to bluff, you rich little snot!" skill
- "Aren't you acting tough!" skill
Joseph Joestar
- Backstepping
- "Clacker Boomerang" skill (Hamon version)
Lisa Lisa (Elizabeth)
- Standing strong normal attack
- Jumping strong normal attack
- "Blasphemy is prohibited!" skill
- "Hamon Master" skill
- "All I need is this scarf!" skill
- "You picked a bad time to test me!" skill
- "Die with regret" skill
- "Snake Muffler" skill
- "Settle this with style" skill
- "Prepare to die!" skill
- "Smooth as silk" skill
- "Futile!" skill
- Cancel Hamon Chain recovery into GHA
Caesar Anthonio Zeppeli
- "Seated Jump" special
- "Bubble Launcher" skill (aerial)
- "Hamon Kick" skill
- "Gliding Bubble Cutter" skill
Esidisi
- "Think fast!" HHA
Wamuu
- "He bent backwards!" skill
Rudol von Stroheim
- Reversal Assist
- "Farewell, you annoying Englishman!" skill
Mariah
- "If you're not allowed to touch something, it makes you want to touch it more..." style
- "Sorry, but you'll have to die now." skill
Iggy
- "Ha ha, sucker!" skill
- "A nasty habit" skill
Old Joseph Joestar
- Assault Assist
- Reversal Assist
- "Hamon Overdrive!" skill
Jean Pierre Polnareff
- "Reap as you sow!" skill
- "My secret weapon!" skill
- "Off comes the armor!" HHA
Hol Horse
- "Come get us!" skill
Josuke Higashikata 4
- "Break through, beat you up!" skill (weak version)
- "Meet my homing missile!" HHA *HHA secondary skill
- "You're already fixed!" GHA
Koichi Hirose
- Stand Mode crouching strong normal attack
Shigekiyo Yangu
- Standing strong normal attack
- Crouching strong normal attack
- "Don't come any closer!" skill
- "Don't underestimate Harvest!" skill
- "I can get anything I want!" skill
Jotaro Kujo
- User Mode standing medium normal attack
- All User Mode and Stand Mode jumping attacks
- "ORAAAA!" special
- "ORAAA!" skill (medium attack)
- "ORAAA!" skill (strong attack)
Yukako Yamagishi
- Jumping medium normal attack
- "Love Deluxe" style
- "You shithead!" special
- "You dumbass!" skill
Akira Otoishi
- "Spitfire!" skill
Giorno Giovanna
- "This doesn't feel good..." special
- "WRYYYYYYYYYYY" skill
- Dashing *Golden Wind Requiem only
- Crouching medium attack during GHA effect *Golden Wind Requiem only
- "Can you escape destruction?" skill *Golden Wind Requiem only
Guido Mista
- "Places, everyone!" special
- "Time to get to work!" special
Bruno Bucciarati
- "I've got you!" special
"Pass, pass, pass!" skill
Diavolo
- Forward Step
- Backward Step
- User Mode standing medium normal attack
- User Mode standing strong normal attack
- User Mode crouching strong normal attack
- User Mode jumping medium normal attack
- Stand Mode jumping medium normal attack
- Stand Mode jumping strong normal attack
- "The passage of time resumes!" skill
- "This is the end!" skill
- "Time has been erased..."
Narancia Ghirga
- Stand hurtbox
- User Mode standing medium normal attack
- User Mode crouching medium normal attack
- User Mode jumping medium normal attack
- Stand Mode standing weak normal attack
- Stand Mode standing medium normal attack
- Stand Mode standing strong normal attack
- Stand Mode crouching weak normal attack
- "I'll make you swiss cheese!" skill
- "Attack!" skill
- "Yes! Right on time!" follow-up skill
- "I know how to waste you!" follow-up skill
- "I'm gonna kill you!" follow-up skill
- "Blast off!" skill
Trish Una
- User Mode crouching medium normal attack
- User Mode crouching strong normal attack
- "With the force of a vise!" special
- "Something soft is even more unbreakable than diamond!" skill
- "Spicy Lady!" skill
- "Crush!" skill
- "Nobody's getting taken out today." skill
- "Make any material soft!" HHA
Ghiaccio
- "Will you lay off?" special
- "And now you're frozen solid!" skill
Risotto Nero
- "Assassin" Style (vanishing while jumping forward)
- "Assassin" Style (vanishing while jumping backward)
- "Assassin" Style (vanishing while stepping backward)
- Crouching medium normal attack
- Jumping weak normal attack
- Jumping strong normal attack
- "You can find iron anywhere in this world." skill
- "Control iron within 5-10 meters" skill
- "The assassin that no one could find" skill
Jolyne Cujoh
- Stand Mode crouching strong normal attack
- "String Barrier" skill
Narciso Anastasia
- User Mode standing strong normal attack
- Stand Mode standing weak normal attack
- Stand Mode standing strong normal attack
- Stand Mode crouching weak normal attack
- Stand Mode crouching medium normal attack
- "Shut yer trap!" special
- "You're in range!" skill
- "And... RELEASE!" skill
- "Dive!" skill
- "Go to hell!" skill
Gyro Zeppeli
- User Mode crouching medium normal attack
- Steel Balls returning after a skill
- Golden Spin Mode
- "Scan" skill
- "Raaaaugh!" skill
- "One moooore shot!" HHA
Diego Brando
- User Mode crouching medium normal attack
- "My speed is supreme." special
- "You flinched!" special
- "Gouge" skill
- "Useless, useless!" skill
Ikuro Hashizawa
- "This is Baoh!" Style
- "Baoh Melting Acid Phenomenon" skill
- "Baoh Break Dark Thunder Phenomenon!" skill
Assists
- Adjusted uses of Assault Assists and Reversal Assists
- Hol Horse: 2/1 (-1 Reversal Assist)
- Josuke 4: 1/2 (-1 Assault Assist)
- Narancia Ghirga: 2/1 (-1 Reversal Assist)
- Father Pucchi (Final): 2/1 (-1 Reversal Assist)
- Diego Brando: 2/1 (-1 Reversal Assist)
→ Brings it more in line with other characters
- Adjusted cooldowns (time until Assists are usable again)
General
Practice Mode
- Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush.
→ This was a bug and has been fixed.