One year of Infernax
Read the original on Steam ↗Can you believe it’s been a year already? I sure as hell can’t. Feels like just yesterday we were trying to figure out how to make a pixel RPG in Flash, and now you’re trying to tell me that it’s already been out for a year now?
I refuse to believe it, because that would make me ten… eleven years older and that’s not happening. I am a spry young man not a day older than 25…
Alright, maybe not 25. Maybe it HAS actually been out for a year, but I don’t have to like it.
It took us ten whole years to make Infernax the game we wanted it to be, and while that might seem like a long time to make a video game, watching people’s reactions and reading their comments made it all worth it; so much so that we decided to spend another year post-launch to create more content, and the biggest chunk of it has yet to come.
Stay tuned for more Infernax news, sooner than later too.
Again, Happy Infernax day, may you find someone who loves you the way Harold loves his job.
-Your pals, the Berzerk team (but specifically Mike this time)
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This announcement was written and published by the developers/publisher of Infernax on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.
