Hello everyone !
I hope you are doing well ,
TL:DL
The past couple of months i had some minor health problems/University and other personal things to do. As i promised but not delivered on time was the remastered/reworked version of Frigore. This update was supposed to be released along time ago but as i said i had some important things. I apologise for this and hope i can make it up to you all. This time i have more time and more focus to give you the game i promised. The following release "v2.0" is an experimental BETA for the owners of the game and it is still in the 10% of the work i will provide. Everything in this update is in very early stages and i will provide details below on the new gameplay and mechanics of the game.
V2.0 - BETA - PROVIDES THE FOLLOWING:
- Remade the game into a wave/survival/endless shooter.
- A small dimension map for testing called "Forest House" that will be expanded very very soon.
- So far 2 weapons and the rest are almost ready for next weeks update : M4A1, FN-SCAR and many more.
- Dynamic weather and day/night cycles. During the night , the visibility of the enemies is much harder , as in day time is much more easier to spot them.
- Timed based ammo spawns found in the main building , making it risky to attempt to restock on ammo due to the complexity of the interior.
- Simple timer to track your survival rate "Wave counter and player progression underway".
- Smoother framerate + better graphics and more post-processing features.
- Dynamic rain and fog
- Fixed dark spaces and Hard shadow that made it impossible to see.
- Better navigation on AI and pathfinding.
- Reworked main menu scene to fit the gameplay.
- Lag issues fixed.
- Fixed all bugs that made your character fall under the map.
- No duplication glitch/removed inventory interface.
- Fixed issues with enemies passing through trees and doors - No clipping.
This just a test for the game and i hope it works better this time. As the older version of the game had many issues + bugs and problems, i believe that this time everything will be resolved and we will end up with a better game experience!
Next month Update on V2.1
- FN-SCAR weapon (automatic).
- Expanded map with more checkpoints + weapons + ammo crates.
- In game random events that will trigger effects,difficulties,boosts etc...
- New enemy variant.
Lastly i want to say thank you for everyone that supported the game so far. I want to say that, this time updates and responses are going to be more consistent. I will post a future roadmap and the progress on the CO-OP multy play very soon with pictures/videos.
Take care everyone ,
Until next time,

