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UPDATE 1: Mining Town & UI Rework

Arid · Community Announcements · June 11, 2021

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Hi Survivors!

Time has come! We are releasing the first planned content update! Thank you for all the feedback that you have given us trough all our communication channels, we have been addressing it as fast as possible and we have some future plans to work on some of the points mentioned in the reviews.

Let's cut it short! Come visit us on the Developer Stream and check out the small teaser about the new area (except if you want to discover it directly in-game)!


▶ Watch on YouTube



What's new?



Mining Town
A new whole area to explore and scavenge, with more hints on seems to have happened in the area.



UI Rework (Part 1)
While technically complete, we are at a stage in which to improve the UI we need a larger base of users and feedback. So let us know what you think about the new interface!




What's next?


I want to remember that the Early Access phase of Arid will not last long, as it represents for us a learning experience on how to handle live content updates and player feedback.

Still, we have more content planned:
- More bugfixing!
- A third - and last - additional area.
- Metalforging: When makeshift tools are not enough!
- Sleeping mechanic rework! To smooth your day/night experience!
- Voicelines and improved narrative
- Player based iterations on the UI & Interface

Patch Notes



Gameplay



CHANGES

ClimbingSandstorm
General

KNOWN ISSUE
- With older saves, the drawers might not be opened correctly.

FIXES

Audio



CHANGES

FIXES

User Interface



CHANGES
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