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Crystalised Combat - V0.01.9 - 02/12/2022

Super Squad · Community Announcements · December 02, 2022

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Hey all, this week we're bringing out a whole host of refinements and changes to the core of Super Squad!

IMPORTANT ANNOUNCEMENT: Keybindings may have reset due to addition of mechanics, please check them when going into game!

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:


Combat Mode:



We’ve added a “combat mode” into the game which refines battles inside of Super Squad making it feel more structured, weighty, and tactical. Combat mode is triggered when you take damage, shoot, or use an ability, but we’ll get more into it down below.
Specifics:



Reloading:



We’re excited to bring a new feature to Super Squad that we feel adds so much to the pacing and vibe of the game – Reloading.
Each Trooper now has a maximum number of shots they can fire off before they automatically reload. You can also reload at any time (including during abilities) by pressing the G key, so dipping out and finding some cover to reload is always an option.
Each Trooper takes 1.2 seconds to fully complete a reload, but can be shortened by hitting a “perfect reload” window. If you hit LMB or the G Key inside a small blue coloured window (central 20% of reload time) while reloading, you cut off the remaining time to maximise how quickly you can dish out damage.

Default Key Bindings
The default keys set in game at the moment are abilities on Q, E, R, and F with your reload on G. Half the studio have kept it this way, and half have changed their abilities to 1, 2, 3, and 4 with reload being on the R key.
It’s all rebindable in the options screen, apart from LMB and the bound reload key being used to quick reload.



Domination Redesign:



Mysterious crystals are breaking through the map, tearing apart the battleground underneath the Trooper’s feet! As the world around them crumbles and changes, the Troopers must capture these crystals and kill enemies to gain 100 shards before the enemy team - or face being left behind in a collapsing reality…

Specifics:



We’re revamping domination’s scoring condition, crunching our old “VP” numbers, and revamping the way that defences work in the game!
Now, instead of increasing your VP by capturing points and killing enemies, Domination is centered on collecting SHARDS of reality around the map. If the shard is blue, you or your team can pick it up; if it’s red then only the enemy team can bank it. Killing an enemy and/or capturing and holding a point drops Shards which must be picked up to go towards your score. If an enemy team hasn't picked up their shards and a point is neutralised, then they're destroyed and lost forever... The first team to 100 shards wins the game!
In-game store currency has also been rebranded as Energy.
We’ve changed how defences work. Now players can buy them while running around the map. This is done through the Energy (the in-game Store currency) that players use to buy passives and actives, so more tactical decisions need to be made on how and where you’re spending your Energy!

Tweaks and Changes:




AI Refinements:


The bots have had a revamp to their behaviour patterns and priorities. Now they’re less objective focused and more combat focused – they’ll still play the field and try and capture points, but if someone meets them along their way they’ll get distracted and try to take them out before going to complete their mission.
We’ve also added accuracy to the AI abilities, like they have always had on their guns, so they will sometimes miss while trying to hit you – just like players.
As the bots now have accuracy on both their weapons and abilities, we're using these stats to scale the difficulty of bots dependent on the average match rank!



Sound Overhaul:


There’s been a sound overhaul to the game, from menu music to music when you start to regen your health– it’s a bit difficult to explain sound, so have a game and hear the difference!
Make sure to check your volume sliders before you go into game, there are some big sounds in there…


Trooper Rotation



Damage Dealers:


- Flintlock, the suave pirate who can never get enough booty
- Scorch, the gadget loving pyromaniac from the Military

Tank:


- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.

Healer:


- Our angelic champion Eve is here to save her allies and condemn her enemies.

Support:


- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.



Balance Changes:


Passives:


One Two:


Damage nerfed from 125 to 110
Cooldown Nerfed from 12 seconds to 15

Berserker’s Rage:


Damage Buff nerfed from 15% to 10
Cooldown nerfed from 20 seconds to 24

Stun, what Stun?


Shield total nerfed from 300 to 220

Battle Medic:


Damage buff nerfed from 50% to 35


Actives:


Who Needs a Healer?


Self-slow nerfed from 25% to 50


Trooper Changes:


Sarge:



Crow:



Skull Crusher:



Nebular:



Scorch:



Florp:



Tharlin:



Fang:



Flintlock:



Glorgan:



Xandark:



Eve:



Pan:





Bug Fixes:





Known Issues:





Steam ID: 10066272
Epic ID: 12303

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.
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