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They Don't Sleep Major Update: Version 1.1 Is Here With Difficulty Mods & More!

They Don't Sleep · Community Announcements · October 19, 2022

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It's finally done! I've been working on a major update for They Don't Sleep for the past month since launch, and I'm happy to announce that it should now be available as a patch via Steam's automatic update system.

The main goal of this update is to improve the replayability of the game. I wanted to make it more of a complete package that can support many hours of repeat playthroughs instead of roughly 1-2 hours to beat the base game once. The main way I've done this is to add a Difficulty Modifier system, which I've explained below. I've also made some other less-important changes, such as new items, a new music track that plays when you pick up one of those items, balance tweaks, and more. The game's base price will remain the same, and this update is offered as a free patch for everyone who owns it.

As part of this major update, I've put the game on sale for 20% off today. I also have the game's soundtrack awaiting store approval, and it will be available as DLC for $0.99 as soon as it is approved if anyone wants to add the game's music to their playlists for some chill BGM.

Thanks again to all the players! Here are the patch notes:

New Feature: Difficulty Modifiers



Difficulty Modifiers have been added to enhance replayability and add additional goals after you've beaten the game. This system works similar to ones you might have seen in some other roguelike games. You can choose special conditions to make your run more difficult using a menu accessed from the title screen, and the game will calculate a Difficulty Rating based on the modifiers chosen. The game will track your best Difficulty Rating beaten so you can try to beat your own "best score".

I have also added an Easy Mode as one of the difficulty modifiers, since some players found the game too difficult and frustrating while starting out. Using this modifier disables achievements.

The new Difficulty Modifiers are as follows:


New Feature: Rare Items



You can now find rare items at the shop, providing permanent passive bonuses for the rest of the run. The Assault Rifle has been moved to this list of items instead of dropping from zombies. Approximately 1 in 4 supply runs will offer a Rare Item.

The rare items are as follows:


New Achievements



Three new achievements have been added to the game for players to unlock. The new achievements are as follows:


General changes and fixes:



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