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The Darkest Cave and Aiming Update

Deep the Game · Community Announcements · February 11, 2021

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The Darkest Cave & Bow Aiming Update has been released! Here is a brief overview of the update, the full change-log, and the addressing of some upcoming features.



The Darkest Cave - 10 years before the events of Deep



The Darkest Cave campaign is finally here! Play through 20 new and exciting levels in the brand new Dark Mode where Jack needs to hold his torch to light up the dark cave. But there's a twist: The Darkest Cave campaign is happening 10 years before the events of Deep's story mode so there are some interesting places that looked a bit different than we know today. This new environment adds to the challenge of beating the levels and exiting the cave so you need to be very careful about every single step.

The Darkest Cave Expansion grants you the following:


LIMITED TIME SPECIAL PROMO
If you get The Darkest Cave Expansion before February 18th, 2021 you will receive the following item:




Read more and buy The Darkest Cave Expansion here: https://store.steampowered.com/app/1411530/Deep_the_Game__The_Darkest_Cave/

Bow Aiming



You are now able to use your mouse to aim with the bow! The default controls were also changed to comply with this new feature so you'll be greeted with a notice about the control update the next time you play Deep. You can also bind the mouse buttons to other keybinds such as roll or melee attack.

Deep v6.0.0 Update Full Change-Log



[THE DARKEST CAVE]


[GAMEPLAY]


[COSMETICS]


[LEVEL EDITOR]


[BUG FIXES]


[MISC]


New controller controls and addressing the full controller support



This update changes most of the controls because of the new Aim mechanic. These are the updated controls for the gamepad:

Movement - Left thumbstick or the D-Pad
Aiming - Right thumbstick
Bow attack - Right bumper (PS: R1) or Y button (PS: Triangle) for the Classic Aim Mode
Melee attack - X button (PS: Square)
Roll - B button (PS: Circle)
Jump - A button (PS: Cross)


The game still doesn't support full controller support on menus and pause screens even though I tried to implement that in this update. I'm a solo developer and this is just a hobby, so I'm working as hard as I can to implement that basic functionality, but I always delay and postpone it for various reasons. I'm sorry for waiting, but I'm doing the best I can.

I hope you will enjoy this update and support the future development of the game.

Have a great day and I'll see you in the cave!
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