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Patch 1.0.3.47

Wizards and Warlords · Community Announcements · September 06, 2022

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It's available on the beta branch, and will be put on the main branch tomorrow. This includes some of the patch notes for the latest main branch update, but I got the notes messed up, so I have to merge them into a single update.

The last update, which is thus included in this, took a lot longer to release than expected. Quite to an extreme degree, really. A very nasty save game corruption bug was discovered, and it took a long time to identify - and then an almost equally long time to fix. Hence these patch notes are also somewhat sparse. But save game corruption is a really horrible thing in a game such as this, so I didn't think there was any way around giving that particular issue my full attention until fixed - even if it was relatively uncommon to encounter the bug. Especially when it turned out the risk increased the longer the game had gone on and/or the large the game world you're playing in was. I'm really glad it is fixed now. I also spent the time creating new ways to debug and troubleshoot save game problems, which will help if/when future bugs occur related to save games. Although I really do hope nothing like this bug turns up soon - or even at all. It was quite a tribulation to identify the flaw in my save game code (for those interested in the technical details it was related to some thread synchronization problems when autosaving in the background, and one thread erroneously assuming the save was done and letting turn processing continue while the other thread was reading the game state).
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